Day 3 and 4


Day 3 progress. 

I discovered after uploading my day 2 progress that the game loaded to a black screen. It was late so I just left it alone and figured I'd fix it later. However I left it way too late and didn't actually fix it on Day 3.

Day 4 progress.

I figured out that the 'black scree' issue was actually an exception when loading the game. This was because I was using System.Text.Encoding(437) to convert from unicode to code page 437 Ascii. It turns out that specific part of the .net dll is stripped out by Unity's build process. Rather than fix it, I hand rolled a lookup table. Dumb, but quicker for a jam project.

As a result of the bug, I did not have as much as progress I'd like. Half of my time was spent finding and fixing it. I did get a super simple menu in place, and a feature list for the rest of the project. Spoiler... it's a bit ambitious.

Features:
Multiple teams
-Player controlled team
-AI controlled team
Selection of Game Objects
-Single Select
-Multi Select
Issue commands to units and buildings
Basic movement with simple pathfinding
Create new units from buildings
Create buildings from units
Collect resources
HUD to show 
-unit caps
-resources
-selected object
-actions selected object can do
Fog Of War
-Units have visible range
Save and Load game
Sound effects
Background music
Victory conditions
-Kill all
-Kill ability to rebuild

Theme:
Fantasy

Unit List:
TBD

Building List:
TBD

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