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Devlog

  • Day 6 and 7
    April 30, 2020 by VengantMjolnir
    Day 6 was mostly a wash in terms of actual progress. I dove HARD into pathfinding. I've always been interested in various high-end pathfinding algorithms but never actually taken the time to implement... Continue reading
  • Day 5
    April 28, 2020 by VengantMjolnir
    Day 5 was better. I had a bit more time today in the evening and even managed to stay mostly on task from my feature list. I started out by adding two arrays for tracking map data, one for Map Tiles a... Continue reading
  • Day 3 and 4
    April 27, 2020 by VengantMjolnir
    Day 3 progress. I discovered after uploading my day 2 progress that the game loaded to a black screen. It was late so I just left it alone and figured I'd fix it later. However I left it way too late... Continue reading
  • Day 2
    April 26, 2020 by VengantMjolnir
    Day 2 was both fun and frustrating. I got about an hour of coding time in and managed to begin a structure for the game. I created an Entity class and an EntityStore for creating and finding entities... Continue reading
  • Day 1
    April 24, 2020 by VengantMjolnir
    Day 1: I decided to join the Terminal Jam Reboot today, which was good timing since it started about mid day for me. After a brief period of panic where I thought 'what have I gotten myself in to?', I... Continue reading
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