ascii-rts
Day 12 Progress: I think it is day 12 now. Anyway, away we go! I had way less time this week to work, hence the really bad update schedule. Updates this time include some 'grumble' callouts instead of audio, multi-selection with double click, and attacking.
Technically you control the 'Goblin' army and your enemy is the Kobolds. You can create new 'goblings' with the tents, and a Goblin Champion with the barracks.
Day 7 Progress: Pathfinding! I eventually settled on a hand-rolled version of A-star. More in the devlog.
Day 6 Progress: Nothing! I spent the entire time playing with different forms of pathfinding, but didn't have anything I liked or could stomach using.
Day 5 Progress: Trying to stick to the feature list in my plan. Today was Fog of War. That went well and was faster than I expected so I started on the next feature. Woops, it was't on the list! What was it? The start of procedural terrain.
(The terrain generation is locked to a single debug seed at the moment so it will always be the same)
Day 4 progress: Not a lot today. Half of it was spent figuring out why the latest couple of days were a black screen in browser. The other half was spent planning the rest of the features and implementing a super simple menu system.
Status | In development |
Platforms | HTML5 |
Author | VengantMjolnir |
Genre | Strategy |
Made with | Unity |
Tags | ascii |
Development log
- Day 6 and 7Apr 30, 2020
- Day 5Apr 28, 2020
- Day 3 and 4Apr 27, 2020
- Day 2Apr 26, 2020
- Day 1Apr 24, 2020
Leave a comment
Log in with itch.io to leave a comment.